Another example of the Hammer, this version shows a much longer handle and wrappings that appear to be made of leather strips with animal fur. I modelled this similar to the first hammer but with thicker straps around the handle and mallet. Unlike the first hammer stone which is flatter on one side this hammerContinue reading “Hammer (Version 2)”
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The works of the third week (Fire Pit)
I am happy to join Longhouse project in the third week. I was responsible for the fire pits. It was an amazing work. I used maya, zbrush, substance painter, and houdini to make this asset. Before making them, I searched lots of resources about ancient fire pits on the web, and then I drew aContinue reading “The works of the third week (Fire Pit)”
Adze
References of the adze from this time period are obscure enough that I had to develop my design from images of the tool used by other regions as well. Based on the images and measurements supplied by the research-team the adze appears to be a cane shaped tool of an average 26.7 cm in length, madeContinue reading “Adze”
Scraper/Beads
This past week I re-modelled my Mortar & Pestle and I am a little happier with the result. In addition I re-modelled an Awl I made and I also finished up a Scraper and worked on some Beads. The Awl already has an existing obj. file but I worked it out anyway. The Scraper andContinue reading “Scraper/Beads”
Hammer
The hammer or war hammer was identified under the weapons category so in that case I based my size relation similar to that of the axe, as another object that can be wielded with one or two hands. The main difference in the construction of the hammer from the axe appears to be that it was assembledContinue reading “Hammer”
Deer Scapula Hoe (Tiling)
For the Deer Scapula Hoe, I first referred to some information online to determine the correct size of this bone. They appear to be an average length of 7″ to 9″. Between the reference supplied by the research team and a few images found online I thought I had enough examples to see the variety ofContinue reading “Deer Scapula Hoe (Tiling)”
Mortar & Pestle
I started modelling my objects last week. I modelled my “awl” and I moved on to my Mortar and Pestle. For this set of objects, I had two reference images which I quickly realized would not be enough. I went online and googled a number of reference images. I was surprised that there were substantially less images than IContinue reading “Mortar & Pestle”
CHISEL
After getting great scours of reference and measurement for the chisel model, I straight forwardly brought those images in Maya and started with cube of 11 centimeter. Although making gap for the beaver tooth inside the wood stick did required some time because I wanted to make that detail, yet keep my cube clean withContinue reading “CHISEL”
Ancestral Cities Longhouse Study
This preliminary exploration attempts to understand how a longhouse in an ancestral city would be reclaimed by the natural environment 10 and 20 years after the residing Huron-Wendat community relocates to their new city. This is the first iteration which will be followed by an updated version that includes more information guided by the “subsequentContinue reading “Ancestral Cities Longhouse Study”
Grinding Platform
My next item is this simple grinding platform. It comes with a plate like base to hold the food, and a small stone used to grind it. It was simple enough to model in Maya, and then bring into Mudbox. I added some stone texture, and slices into it to make it look more wornContinue reading “Grinding Platform”