I was going to make a joke about a dull spear, but I didn’t see the point… Next, I was assigned to do spears. These were my favourite to model! There was a bit of conversation with what type of spear to model at first with the research team. It was decided to go withContinue reading “Spear me the details”
Category Archives: Uncategorized
Longhouse Bark ‘Skin’
With some parts of the main structure finished, I’ve started to look at creating the exterior ‘skin’ of the longhouse, which is made of overlapping sheets of bark. The approach here is to scatter small planes all over the surface of the structure, each one representing a single bark sheet. Here’s a first pass withContinue reading “Longhouse Bark ‘Skin’”
Scraper/UV’s/Retopology
Over the past few weeks I continued to work on the objects assigned to me. I finished up the rough models of my Mortar & Pestle, the Stone Beads, the Scraper and the Awls. I spent the past two weeks working out the details of my objects. I focused mainly on the texturing at thisContinue reading “Scraper/UV’s/Retopology”
Bow
The bow was a fun piece to model. Included below is my reference image for the bow and my model beside it. For the string though, it was a bit difficult to see the details of how the bow string was tied, so I used an image from this website – https://www.cowanauctions.com/lot/plains-sinew-backed-bow-plus-arrows-3963843 Hovering over theContinue reading “Bow”
Arrows
My first assignment for the longhouse project were the arrows. These were the reference images I had at first. They were a good reference on how an atlatl worked so I got started. I soon realized that although they were a good reference on how an atlatl worked but they didn’t have much details onContinue reading “Arrows”
Internal Structure of Longhouse
As promised, here’s an update which now includes the main parts of the longhouse’s internal structure. Long poles are lashed together to make a frame, to which are attached separate supports for hanging items and for supporting low platforms for storage or sleeping. As shown before, Houdini’s proceduralism allows me to define the layout ofContinue reading “Internal Structure of Longhouse”
Procedural Longhouse
Leaving the palisade aside for the moment, I’ve turned my attention to the longhouse itself. We will need several of these, and there will need to be some variation between the structures. The research shows that they tend to follow a common plan, with some variation–especially the number of ‘sections’ within one structure, allowing differentContinue reading “Procedural Longhouse”
Pipes
I created a variety of smoking pipes based off of a 3D scan and references from this paper https://ir.lib.uwo.ca/cgi/viewcontent.cgi?article=7843&context=etd Smoking Pipes were made in a variety of shapes and sizes with different patterns and decorations carved into them. I chose to make four different shapes of pipe bowls with fairly simple carved detail.
Awl
I reworked an Awl this past week and I finished up 3 variations of my Pestle. I had started the Awl a number of weeks ago and I forgot to upload it at the time. The majority of my work this week was spent on recreating the Pestles and just doing some general review ofContinue reading “Awl”
Grinding Block and Variations
This trio of grinding blocks was inspired by the grinding blocks featured on this website:www.worthpoint.com/worthopedia/awesome-native-american-mano-metate-1788122534 I gave them each a slightly different silhouette, but they are similar because they serve the same purpose. They each have a slightly different rock, which would have been used to grind the substances onto the rock.