Longhouse Bark ‘Skin’

With some parts of the main structure finished, I’ve started to look at creating the exterior ‘skin’ of the longhouse, which is made of overlapping sheets of bark. The approach here is to scatter small planes all over the surface of the structure, each one representing a single bark sheet. Here’s a first pass withContinue reading “Longhouse Bark ‘Skin’”

Internal Structure of Longhouse

As promised, here’s an update which now includes the main parts of the longhouse’s internal structure. Long poles are lashed together to make a frame, to which are attached separate supports for hanging items and for supporting low platforms for storage or sleeping. As shown before, Houdini’s proceduralism allows me to define the layout ofContinue reading “Internal Structure of Longhouse”

Procedural Longhouse

Leaving the palisade aside for the moment, I’ve turned my attention to the longhouse itself. We will need several of these, and there will need to be some variation between the structures. The research shows that they tend to follow a common plan, with some variation–especially the number of ‘sections’ within one structure, allowing differentContinue reading “Procedural Longhouse”

Grinding Block and Variations

This trio of grinding blocks was inspired by the grinding blocks featured on this website:www.worthpoint.com/worthopedia/awesome-native-american-mano-metate-1788122534 I gave them each a slightly different silhouette, but they are similar because they serve the same purpose. They each have a slightly different rock, which would have been used to grind the substances onto the rock.