High Res Clubs

I created the base club and three variations in Maya and Zbrush using references provided by the research team.

Retopologized Clubs
Club UVs

Retopologizing makes a simpler version of the club geometry.

Clubs with texture

The last step I completed was texturing the clubs in Substance Painter using a provided smart material and painting in some details by hand. I added some different wood textures to make each club unique and to give them more visual appeal.

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